But they might do well to try and structure something to incentivize players to go back to Live right away and not let them go get sucked into another game. I'd attribute some of this pattern to people assuming the next HCL will only be a few weeks and intending to come back then.which should ultimately solve itself if they keep it to twice a year or so. Especially since HCL can be a much more intensive grind over a shorter time, I'm sure a lot of players burn out on it. Hmm it looks like HC is giving players an easy exit ramp from the game - once they're "done" on HC, they reach a good natural stopping point and don't have any incentive to get back into their Live characters.
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